/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "liveMedia" // Copyright (c) 1996-2020 Live Networks, Inc. All rights reserved. // A simple UDP sink (i.e., without RTP or other headers added); one frame per packet // Implementation #include "BasicUDPSink.hh" #include BasicUDPSink* BasicUDPSink::createNew(UsageEnvironment& env, Groupsock* gs, unsigned maxPayloadSize) { return new BasicUDPSink(env, gs, maxPayloadSize); } BasicUDPSink::BasicUDPSink(UsageEnvironment& env, Groupsock* gs, unsigned maxPayloadSize) : MediaSink(env), fGS(gs), fMaxPayloadSize(maxPayloadSize) { fOutputBuffer = new unsigned char[fMaxPayloadSize]; } BasicUDPSink::~BasicUDPSink() { delete[] fOutputBuffer; } Boolean BasicUDPSink::continuePlaying() { // Record the fact that we're starting to play now: gettimeofday(&fNextSendTime, NULL); // Arrange to get and send the first payload. // (This will also schedule any future sends.) continuePlaying1(); return True; } void BasicUDPSink::continuePlaying1() { nextTask() = NULL; if (fSource != NULL) { fSource->getNextFrame(fOutputBuffer, fMaxPayloadSize, afterGettingFrame, this, onSourceClosure, this); } } void BasicUDPSink::afterGettingFrame(void* clientData, unsigned frameSize, unsigned numTruncatedBytes, struct timeval /*presentationTime*/, unsigned durationInMicroseconds) { BasicUDPSink* sink = (BasicUDPSink*)clientData; sink->afterGettingFrame1(frameSize, numTruncatedBytes, durationInMicroseconds); } void BasicUDPSink::afterGettingFrame1(unsigned frameSize, unsigned numTruncatedBytes, unsigned durationInMicroseconds) { if (numTruncatedBytes > 0) { envir() << "BasicUDPSink::afterGettingFrame1(): The input frame data was too large for our spcified maximum payload size (" << fMaxPayloadSize << "). " << numTruncatedBytes << " bytes of trailing data was dropped!\n"; } // Send the packet: fGS->output(envir(), fOutputBuffer, frameSize); // Figure out the time at which the next packet should be sent, based // on the duration of the payload that we just read: fNextSendTime.tv_usec += durationInMicroseconds; fNextSendTime.tv_sec += fNextSendTime.tv_usec/1000000; fNextSendTime.tv_usec %= 1000000; struct timeval timeNow; gettimeofday(&timeNow, NULL); int secsDiff = fNextSendTime.tv_sec - timeNow.tv_sec; int64_t uSecondsToGo = secsDiff*1000000 + (fNextSendTime.tv_usec - timeNow.tv_usec); if (uSecondsToGo < 0 || secsDiff < 0) { // sanity check: Make sure that the time-to-delay is non-negative: uSecondsToGo = 0; } // Delay this amount of time: nextTask() = envir().taskScheduler().scheduleDelayedTask(uSecondsToGo, (TaskFunc*)sendNext, this); } // The following is called after each delay between packet sends: void BasicUDPSink::sendNext(void* firstArg) { BasicUDPSink* sink = (BasicUDPSink*)firstArg; sink->continuePlaying1(); }