/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // Copyright (c) 1996-2020 Live Networks, Inc. All rights reserved. // Windows implementation of a generic audio input device // Base class for both library versions: // One that uses Windows' built-in software mixer; another that doesn't. // C++ header #ifndef _WINDOWS_AUDIO_INPUT_DEVICE_COMMON_HH #define _WINDOWS_AUDIO_INPUT_DEVICE_COMMON_HH #ifndef _AUDIO_INPUT_DEVICE_HH #include "AudioInputDevice.hh" #endif class WindowsAudioInputDevice_common: public AudioInputDevice { public: static Boolean openWavInPort(int index, unsigned numChannels, unsigned samplingFrequency, unsigned granularityInMS); static void waveIn_close(); static void waveInProc(WAVEHDR* hdr); // Windows audio callback function protected: WindowsAudioInputDevice_common(UsageEnvironment& env, int inputPortNumber, unsigned char bitsPerSample, unsigned char numChannels, unsigned samplingFrequency, unsigned granularityInMS); // virtual base class virtual ~WindowsAudioInputDevice_common(); Boolean initialSetInputPort(int portIndex); protected: int fCurPortIndex; private: // redefined virtual functions: virtual void doGetNextFrame(); virtual void doStopGettingFrames(); virtual double getAverageLevel() const; private: static void audioReadyPoller(void* clientData); void audioReadyPoller1(); void onceAudioIsReady(); // Audio input buffering: static Boolean waveIn_open(unsigned uid, WAVEFORMATEX& wfx); static void waveIn_reset(); // used to implement both of the above static unsigned readFromBuffers(unsigned char* to, unsigned numBytesWanted, struct timeval& creationTime); static void releaseHeadBuffer(); // from the input header queue private: static unsigned _bitsPerSample; static HWAVEIN shWaveIn; static unsigned blockSize, numBlocks; static unsigned char* readData; // buffer for incoming audio data static DWORD bytesUsedAtReadHead; // number of bytes that have already been read at head static double uSecsPerByte; // used to adjust the time for # bytes consumed since arrival static double averageLevel; static WAVEHDR *readHdrs, *readHead, *readTail; // input header queue static struct timeval* readTimes; static HANDLE hAudioReady; // audio ready event Boolean fHaveStarted; unsigned fTotalPollingDelay; // uSeconds }; #endif