/********** This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. (See .) This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA **********/ // "mTunnel" multicast access service // Copyright (c) 1996-2020 Live Networks, Inc. All rights reserved. // IO event handlers // Implementation #include "IOHandlers.hh" #include "TunnelEncaps.hh" //##### TEMP: Use a single buffer, sized for UDP tunnels: //##### This assumes that the I/O handlers are non-reentrant static unsigned const maxPacketLength = 50*1024; // bytes // This is usually overkill, because UDP packets are usually no larger // than the typical Ethernet MTU (1500 bytes). However, I've seen // reports of Windows Media Servers sending UDP packets as large as // 27 kBytes. These will probably undego lots of IP-level // fragmentation, but that occurs below us. We just have to hope that // fragments don't get lost. static unsigned const ioBufferSize = maxPacketLength + TunnelEncapsulationTrailerMaxSize; static unsigned char ioBuffer[ioBufferSize]; void socketReadHandler(Socket* sock, int /*mask*/) { unsigned bytesRead; struct sockaddr_in fromAddress; UsageEnvironment& saveEnv = sock->env(); // because handleRead(), if it fails, may delete "sock" if (!sock->handleRead(ioBuffer, ioBufferSize, bytesRead, fromAddress)) { saveEnv.reportBackgroundError(); } }